---
title: "Decrypto tips: 7 strategies to crack the code in fewer tries · SIWA"
description: "Openers, repeated digits, moving oranges, when a joker pays off: 7 practical strategies to crack Decrypto's daily code in 4 or 5 tries instead of 6."
canonical_url: "https://dev.siwa.io/en/guides/astuces-decrypto"
last_updated: 2026-10-27
locale: en
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  "og:image": "https://dev.siwa.io/og/en/decrypto.jpg?v=ed3c590b"
  "og:image:alt": "Decrypto · Crack the secret 5-digit code"
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  "og:title": "Decrypto tips: 7 strategies to crack the code in fewer tries"
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  "twitter:image:alt": "Decrypto · Crack the secret 5-digit code"
---

> Index of every page on this site: [llms.txt](https://dev.siwa.io/llms.txt)

How to play

# Decrypto tips: 7 strategies to crack the code in fewer tries

To crack Decrypto's code in fewer tries, test all ten digits in your first two guesses, spot repeated digits early and move every orange digit to a position it has never tried. Here are seven practical strategies, based on the game's exact rules, to go from 6 tries down to 4 or 5.

Updated October 27, 2026

[Play Decrypto](https://play.dev.siwa.io/game/decrypto)

## 1. Open with 0 1 2 3 4, then 5 6 7 8 9

[Decrypto](https://dev.siwa.io/en/games/decrypto) hides 5 digits out of 10. Two tries are enough to test every digit once. It is not the only possible opener, but it has a rare quality: no digit is left untested.

It gives you three kinds of information at once. Grey digits are gone for good. Greens are placed. Oranges tell you where a digit is not, which is worth almost as much.

If your first try already lights up four or five digits, adapt the second: keep the digits you found and fill in with the ones still untested.

## 2. Count the lit digits to detect repeats

This is the most useful trick, and the most often missed. After the two openers, each digit in the code has lit up exactly once, whether it appears once, twice or three times. So the number of lit digits equals the number of **different** digits in the code.

- 5 digits lit: all the code's digits are different.
- 4 digits lit: one digit appears twice.
- 3 digits lit: two pairs, or one digit appearing three times.

Don't underestimate repeats. Of the 100,000 possible codes, only 30,240 have five different digits: nearly 70% of codes contain at least one repeated digit.

## 3. Move every orange to a position it has never tried

An orange digit rules out one position. Replay it in the same spot and you learn nothing. Put it in a spot already ruled out by an earlier try, and you learn nothing either.

Keep a simple mental list: for each digit in the code, the positions already excluded. A digit that has been orange in two different spots has only three places left. A digit with a single possible spot places itself.

## 4. Make every tile of your guess work

A Decrypto guess has five tiles, and each should earn you information. Replaying a grey digit in an open tile wastes that tile.

Mid-game, keep your greens in place and fill the other tiles with known digits in positions they have not tried yet. Once you know every digit in the code, rotate their positions.

## 5. Test repeats on purpose

When tip 2 tells you a digit repeats without saying which, play the likeliest hypothesis by doubling a digit that already lit up. Put both copies in positions still open to it.

Two lit copies confirm the repeat. One lit copy and one grey rule it out: that digit appears only once, and the repeat is elsewhere.

## 6. In the endgame, pick the guess that splits

When only a handful of codes remain, don't play the first one that comes to mind. Look for the one that, whatever the answer, leaves the fewest candidates.

Example: with the digits 0, 3, 5, 7, 7 known, six orderings remained in the commented game of our [beginner's guide](https://dev.siwa.io/en/guides/comment-jouer-a-decrypto). The guess 7 3 0 7 5 gave a different answer for each of the six. Whatever came back, the code was known on the next try.

Use the number pad too: each key shows the best colour that digit has earned. It sums up your tries and stops you replaying a grey by accident.

## 7. Play the joker at the right moment

The joker reveals the digit at a position you don't know yet, picked at random among positions that are neither green nor already revealed. It then stays locked in every later try.

Do the maths. Scores are out of 1,000: an extra try costs about 120 points of performance, a joker 60. If you are torn between two or three codes and a joker can settle it, it costs less than a wasted try.

On the other hand, an early joker often reveals a position your openers would have given you for free. Save it for the moment it truly replaces a try.

## Mistakes that cost you tries

- **Guessing a code that contradicts your clues**: before submitting, check every green, orange and grey from earlier tries.
- **Forgetting repeats**: if fewer than five different digits have lit up, a repeat is waiting for you.
- **Rushing the last scored try**: try 6 deserves a full check.
- **Ignoring the clock**: the reference time is 2 min 30 s. Faster earns up to a 20% bonus; slower, the penalty can reach 25%.

## Going further

[Mindo](https://dev.siwa.io/en/games/mindo) applies the same logic to four colours, with stingier feedback: it tells you how many colours are in the right spot, but not which ones. It is great practice for Decrypto. Our pick of [daily logic games](https://dev.siwa.io/en/guides/jeux-de-logique-quotidiens) covers the other puzzles of the day.

## Frequently asked questions

<details>

<summary>What is the best opener in Decrypto?

</summary>

Playing 0 1 2 3 4 then 5 6 7 8 9 tests all ten digits in two tries. You then know which digits are in the code and how many repeats it contains.

</details>

<details>

<summary>How can you tell if a Decrypto code has a repeated digit?

</summary>

After testing each of the ten digits once, count the digits that lit up green or orange. If fewer than five did, the code has repeats: each missing digit means one more repeated copy.

</details>

<details>

<summary>Is a joker better than an extra try?

</summary>

A joker costs 60 points, an extra try about 120 points of performance. A joker that genuinely saves you a try pays off, as long as it reveals a position you could not have deduced.

</details>

<details>

<summary>Does time count in Decrypto?

</summary>

Yes. The reference time is 2 min 30 s: beat it and you earn a bonus of up to 20%; go slower and a gradual penalty kicks in, capped at 25%.

</details>

## Ready to play?

Today's grid is waiting, free and without sign-up.

[Play Decrypto](https://play.dev.siwa.io/game/decrypto)

## More guides

[SSBPBODM<h3>Daily logic games</h3>Sudoku, Takuzu, nonogram, Slitherlink, Mastermind: eight free logic games with a new grid every day. In your browser, no sign-up.PicksRead the guide](https://dev.siwa.io/en/guides/jeux-de-logique-quotidiens) [MDTO<h3>Games like Mastermind</h3>Love Mastermind? Mindo has you crack a 4-colour code in 10 tries, Decrypto switches to digits. Two more deduction games, free every day in the browser.AlternativeRead the guide](https://dev.siwa.io/en/guides/jeux-comme-mastermind) [TPMD<h3>Games like Sutom</h3>Love Sutom, the French take on Motus and Wordle? Four free daily games in the same spirit: a French mystery word, definitions, prefixes and a secret code.AlternativeRead the guide](https://dev.siwa.io/en/guides/jeux-comme-sutom)

[Play Decrypto](https://play.dev.siwa.io/game/decrypto)

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```

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