---
title: "How to play Sudoko: sudoku rules and your first grid · SIWA"
description: "The rules of Sudoko, SIWA's daily 9×9 sudoku: rows, columns, 3×3 boxes, notes, joker and scoring. With a sample box solved step by step."
canonical_url: "https://dev.siwa.io/en/guides/comment-jouer-a-sudoko"
last_updated: 2026-10-27
locale: en
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  "og:image": "https://dev.siwa.io/og/en/sudoko.jpg?v=c98ad7d0"
  "og:image:alt": "Sudoko · The classic 9×9 puzzle"
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  "twitter:image:alt": "Sudoko · The classic 9×9 puzzle"
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> Index of every page on this site: [llms.txt](https://dev.siwa.io/llms.txt)

How to play

# How to play Sudoko: sudoku rules and your first grid

To play Sudoko, fill the 9 × 9 grid with the digits 1 to 9 so that no digit repeats in a row, a column or a 3 × 3 box. It is classic sudoku served daily: a new grid every day, the same for everyone, with notes, a joker and a score out of 1000.

Updated October 27, 2026

[Play Sudoko](https://play.dev.siwa.io/game/sudoko)

## The rules of Sudoko

Sudoko is played on a grid of 9 rows and 9 columns, split into nine boxes of 3 × 3 cells. Some digits are given at the start, and they are fixed. Your goal is to fill every empty cell.

- **Each row** contains the digits 1 to 9, once each.
- **Each column** contains the digits 1 to 9, once each.
- **Each box** of 3 × 3 cells contains the digits 1 to 9, once each.

Every grid has a single solution, checked by a solver before it is published. It can be solved by deduction, without any guessing.

## The daily grid

A new grid comes out every day, the same for all players. Its difficulty depends on how many digits are given: around 36 for an easy grid, 28 for a medium one and 22 for a hard one. Sunday's grid is always hard; on weekdays the level changes from day to day.

## Controls

Tap an empty cell to select it, then a digit on the keypad below the grid. On a computer, type 1 to 9 directly and move with the arrow keys.

Every digit is checked straight away:

- **a correct digit** locks in with a small animation, and a wave runs through the row, column or box you just completed;
- **a wrong digit** turns red, crossed out, and locks the grid: only the undo button stays active so you can remove it.

The keypad shows how many copies of each digit are left to place, and a check mark once a digit is complete. The game controls carry French labels: **Annuler** (undo), **Notes**, **Effacer** (erase) and **Joker**.

### Notes mode

Turn on **Notes** (or press N) to pencil candidates into a cell. The game refuses an impossible note, meaning a digit already present in the row, column or box, and flashes the cells that block it. When you place a correct digit, it disappears from the notes in its row, column and box.

To note a digit in several cells, drag your finger across the empty cells, then tap the digit. On a computer, Shift + click or Shift + drag works too. **Effacer** clears the notes of the selected cells. Notes stay on your device.

### Locking a digit

A long press on a keypad digit (or the L key) locks it: every copy is highlighted, and each empty cell you tap receives that digit. The lock lifts once all nine copies are placed.

## A box solved step by step

Take the top-left box (rows 1 to 3, columns 1 to 3). Dots mark empty cells:

| Col. 1 | Col. 2 | Col. 3 |
| --- | --- | --- |
| 4 | · | · |
| · | 2 | 8 |
| · | 5 | · |

The digits 1, 3, 6, 7 and 9 are missing. Elsewhere on the grid, rows 1 and 3 each contain a 7, column 1 contains a 1 and a 9, and row 3 contains a 6.

**1. Place the 7.** The box's 7 can be neither in row 1 nor in row 3, which already have one. So it is in row 2, where only one cell is free: column 1. This is a "hidden single": the digit has only one possible spot in the box.

**2. The bottom-left cell.** It can still take 1, 3, 6 or 9. Column 1 rules out 1 and 9, row 3 rules out 6. Only 3 is possible: this is a "naked single", a cell with just one candidate left.

These two lines of reasoning, finding the spot for a digit or the digit for a cell, solve most easy and medium grids. More advanced techniques are covered in our guide to [sudoku solving techniques](https://dev.siwa.io/en/guides/sudoko-techniques-sudoku).

## How scoring works

Your score out of 1000 depends on mistakes, jokers and time. On a 9 × 9 grid a mistake costs about 10 points: not much, but they add up.

The **Joker** reveals the digit of the selected cell if it is empty, otherwise another open cell. Jokers are unlimited and cost about 60 points each. The reference time is 5 minutes on easy, 8 on medium and 12 on hard; finishing twice as fast earns the maximum 20% bonus.

## What next?

To become more consistent, read our [Sudoko tips](https://dev.siwa.io/en/guides/astuces-sudoko). For a shorter version, try [Sudolito](https://dev.siwa.io/en/games/sudolito), SIWA's 6 × 6 sudoku.

## Frequently asked questions

<details>

<summary>What are the rules of Sudoko?

</summary>

Every row, every column and every 3 × 3 box contains the digits 1 to 9 exactly once. The digits given at the start are fixed.

</details>

<details>

<summary>Is Sudoko a real sudoku?

</summary>

Yes. Sudoko uses the classic 9 × 9 grid and its rules. Every grid has a single solution, checked by a solver before it is published.

</details>

<details>

<summary>What happens when you place a wrong digit?

</summary>

The digit turns red, crossed out, and the grid locks until you remove it with the undo button. The mistake still counts in your score, even once undone.

</details>

<details>

<summary>Can you pencil in candidates in Sudoko?

</summary>

Yes, with Notes mode. The game refuses impossible candidates and removes a candidate automatically when that digit is placed in the same row, column or box.

</details>

<details>

<summary>Is the Sudoko grid harder on Sundays?

</summary>

Yes. On Sundays the grid is always hard, with about 22 digits given. On weekdays the level varies from day to day.

</details>

## Ready to play?

Today's grid is waiting, free and without sign-up.

[Play Sudoko](https://play.dev.siwa.io/game/sudoko)

## More guides

[SSBPBODM<h3>Daily logic games</h3>Sudoku, Takuzu, nonogram, Slitherlink, Mastermind: eight free logic games with a new grid every day. In your browser, no sign-up.PicksRead the guide](https://dev.siwa.io/en/guides/jeux-de-logique-quotidiens) [SSBB<h3>Games like Sudoku</h3>Love Sudoku? A daily 9×9 Sudoku and a 6×6 mini Sudoku, plus two logic puzzles in the same spirit. Free, in the browser, no sign-up needed.AlternativeRead the guide](https://dev.siwa.io/en/guides/jeux-comme-sudoku) [S<h3>Sudoko tips</h3>Band scanning, locked digits, targeted notes, pairs and a well-placed joker: seven tips to solve the daily Sudoko grid faster and with fewer mistakes.How to playRead the guide](https://dev.siwa.io/en/guides/astuces-sudoko)

[Play Sudoko](https://play.dev.siwa.io/game/sudoko)

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